Nomura, Kitase talk Final Fantasy VII Remake development progress By Erren Van Duine on December 18, 2015 at 2:34 AM

In this week’s issue of Famitsu, Final Fantasy VII Remake staff – including Tetsuya Nomura, Yoshinori Kitase and scenario writer Kazushige Nojima – shared a multitude of new information across the publication’s 8-page interview scoop. While we’ve already heard some bits and pieces earlier in the week concerning the game’s scenario progress, forum user Rin has provided several more important details.

  • Nomura says he didn’t know when he’d appear on the PSX stage until the day of the event, after he’d entered Moscone (name of the center in San Francisco where PSX was held).
  • Right about when the 7R project was gearing up, it was Hashimoto who said that he wanted the remake to have AC-level visuals. Since Nomura is AC’s director, the decision to have him direct 7R was a natural one.
  • Nomura knows that we (the fans) are worried about the remake project’s schedule, and he says that they (Square Enix) also want to play it ASAP. This is one of the contributing factors to their decision to split the game into several parts.
  • Some parts in the Compilation that have been difficult to understand will be connected better in the Remake.
  • Nojima was impressed by voiced Biggs, Jessica, and Wedge, and he sent a message to Nomura saying, “I want them to talk more!”
  • Part of the escape after the Bombing Mission will serve as a tutorial for the game.
  • Nomura says that he and Kitase are not able to discuss online components of the VII Remake at this time. They have to focus on the game first.
  • Nojima has finished the main scenario of the first part of the remake. All the team have left to do is add side stuff and flesh out side characters such as Jessica, Wedge, and Biggs.
  • Kitase: “I hope to resume voice recording in January. Is that all right with you?” Nomura: “Are we even allowed to say that here? (laugh)”
  • Real ≠ Photoreal “Real” is an important keyword for 7R, but Nomura says this does not mean photo realism. The “real” comes from maintaining integrity and unity of the world.
  • Cyber Connect2 may have put together the latest PV. Nomura complained about CC2’s difference in directing taste, and so they changed the trailer’s style to fit more of SE’s.
  • The Osaka Kingdom Hearts team are in what seems to be frequent contact with the VIIR team back in Tokyo. Specifically, the KH team relay to the VII team about what successes they’ve had with Unreal Engine 4.
  • Nomura says the Shinra soldiers will not reappear in future promotion because they have yet to be refined. Compared to Barret, their design is still very rough, and Nomura says that the soldiers need to be detailed or else they won’t appear real.
  • Nomura mentions that grains of asphalt looked too big when compared to the size of the characters. He admits that he spent forever getting them to look finer. Kitase also says they’re working hard to make the roads look good.
  • Nomura says the quality we’ve seen in the PV will only get better. This is not representative of the final product.
  • VII’s famous opening, where the camera zooms in all across Midgar, etc., will probably be changed in the remake.
  • The remake will have more scenes of people actually living in Midgar.
  • The Guard command is being investigated, but the option to dodge is still available.
  • Kitase says that VIIR’s “ATB” is different, and while they still call it that, its formal name will likely change.
  • Another system that is not yet shown involves your party. It is different from party cooperation, though.

In closure, here’s part of a message scenario writer Nojima had for the fans: “This enormous train, FFVII, will take a bit longer to reach your station. Please use this time to prepare yourselves for the journey and battles ahead.”

  • Jesus Christ

    I felt like… nothing reading this laundry list of news. No tingles. It’s nice that they distinguished real from photo-realism.


  • Adam Hedquist

    I’m actually much more interested in XV and it’s somewhat changed battle system. January is coming I keep telling myself. March though, can’t come fast enough!

  • Gilbert Garcia

    Glad they kept the same voice actor from Advent Children, Crisis Core, Kingdom Hearts, etc. I hope they keep Sephiroth’s too.

  • one.life

    I’m actually glad about Nomura saying that the game won’t strictly be photo-realistic. One of the things that got me a little less excited for FFXV, after it changed hands to Tabata, was that it did become much more photo-realistic and loss some of the interesting stylization we had seen in earlier promotion.

  • Patrick Bateman

    oh yeah, to me George Newbern IS Sephiroth, screw Superman hahaha

  • Liam Mountain

    I CAN’T WAIT !!

  • SNK

    I’m pretty sure they’re not talking about the American ones.


    sure not

  • nziab

    “Some parts in the Compilation that have been difficult to understand will be connected better in the Remake.”

    AKA. Genesis?

  • Zeref Dragneel


  • Great info. But I confess that I still get pissed when tell me to wait a bit longer. I know this ain’t coming any time soon. So just don’t say this kinda thing when we’ve been waiting for SE games for so many years…

  • Tom

    Are talking about George Newbern? Yeah, Sephiroth is great in Advent Children, Crisis Core and Dissidia!

  • I don’t like how the obsess over visual details. It’s like no matter how good it looks it’s never good enough. I saw the trailer. Looked fine. Who’s sitting down and bitching about asphalt?

  • Noctis

    yeah i tought that too…what asphalt? LOL! the trailer was just perfekt

  • exactly. Square fixates on visuals and something pour so much into that they neglect other things. example, FF13.

  • D.3ND

    I remember when I first heard George Newbern voiced Sephiroth in AC, practically lost my shit all the way until the end of the fight.

  • James Stine

    XV isn’t photo realistic either though, it holds the same realism that VII Remake is going for.


    First FF13 was amazing! I really like it!


    Im curious about that new system that is not yet shown. I wonder what it will be like.

  • AlienNinja

    “Nomura knows that we (the fans) are worried about the remake project’s schedule”

    That’s not the main thing we are worried about. Nothing substantial on multi-part.

  • I liked it too. But when i played it over i was smacked by one simple fact. The majority of the cast i can’t stand. And theres limits to how strong you can get. Youre capped before the game even ends. And you cant really explore. Its ok but not great.


    Yeah. There is no such a thing like exploring in FFXIII. Its linear like a shooter game but I still like it very much. I think characters are amazing, great english voice acting, Fantastic battle system, awesome desgin and amazing story.
    Great game. Minus is that You cant go where You want but when You play first time it really doesnt bother. Me of course.

  • Daniel Burke

    The camera thing probably means they hired Lucas to have a big elephant like creature wander aimlessly across the screen because cgi is good.

    There was a moment during the Star Wars prequels when I wondered if Lucas was either senile or had taken a knock to the head in order to transform what he was into what he is now. And I’m getting that same feeling regarding the original writers of VII. Sakaguchi leaving can’t be blamed for everything. How is it possible for these guys not to realize that what made FF7 great in the first place was none of the things they are currently trying to peddle as essential or necessary?

    They’re even falling into the “alter it later” trap that Lucas did.

  • Daniel Burke

    From elsewhere

    The “true to the original” ship has long sailed. It’s no good being disappointed by every new announcement that content is being changed, dropped, or completely warped. We all know now that that is how they’re doing it. And I’ve known that’s how they’d do it for well over 5 years which is why I never wanted them to start. Your best bet is to stop reading their interviews and forget the game is even being made – like me. And then not buying it – like me.

    I disagree with Hian that what they’re saying isn’t controversial. Their entire game plan has been a slap in the face to the original fans and will continue to be. But my point is – that’s how it is. There’s no changing it.

    They’re going for maximum graphics, maximum hype, and maximum flash. Substance isn’t really their main consideration – revenue is. As people keep repeating, this remake is nothing to do with the fans or making a faithful game. It’s all to do with money. I expect the game to be decent in its own right – but completely void of a soul and for that and other reasons, not a game I personally will ever want to play. A lot of content will be dropped, for sure. And their approach (part releases) is already piss poor and a symptom of crap management and milking the remake for all it’s worth. Since it’s Christmas, let’s let Jesus do the talking: