Final Fantasy VII Remake battles are entirely action-based; covering is optional

In the latest issue of Weekly Famitsu, Final Fantasy VII Remake director Tetsuya Nomura shared a couple of interesting details on the upcoming action RPG in an interview with the organization. Specifically, the director confirmed to Famitsu that battles won’t be command-based, but rather action-based.

Here’s what Nomura said:

“Because there was an imperfection in the interpretation of an interview we did at the site [of MAGIC 2017], I will explain here.

“Battles are not command-based, they’re action-based. Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it’s seamless, I showed that there can be actions in response to various scenes.

“The Guard Scorpion battle has map destruction and a great number of attacks that weren’t in the original, so it has become a significantly flashy battle. If you look closely, I think that you can see that there are a number of missiles are coming down.”

Final Fantasy VII Remake is currently in development for PlayStation 4.

Via: Gematsu.


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