Dissidia Final Fantasy NT open beta scheduled for North America and Europe By Tony Garsow on December 18, 2017 at 9:08 PM

After announcing an open beta for Japan during Jump Festa 2018, Square Enix has revealed that an open beta for Dissidia Final Fantasy NT will be coming to North America and Europe be held between January 12th through January 21st, 2018.

The Japanese open beta will include access to Ranking Battle, Rush Battle, Customize (change appearance, equipment, etc.), Story, and Treasure (gacha system to unlock outfits, avatars, music, etc.).

Dissidia Final Fantasy NT will release on January 30th on PlayStation 4.

  • MajoraMan28

    They keep shoehorning Lightning like she is the most relevant hero/heroine the series has seen.
    S-E needs to admit that the XIII trilogy was a failure. She is not worthy to fight Sephiroth

  • stevenm281

    that’s your opinion.

    XIII is my third favorite FF, and Lightning is my favorite FF character ever. Furthermore, she’s highly popular in Japan, so no, the trilogy wasn’t a failure.

  • Adam Hedquist

    Financially the first XIII game wasn’t a failure and yes, Lightning as a character seem to be popular in Japan. She is so bland I’ll never understand why but to each his own.

    Whether you love or hate XIII you must admit that XIII didn’t do SE any favours in the long run, especially after its two sequels which sales were 50% less than its predecessor with each installment.

    Financially, FFXIII was a success but its legacy brought alot of bad rep and put a huge amount of pressure on SE. The FFXIV disaster didn’t help their case but they could’ve avoided so much trouble by not making idiotic decisions with the XIII trilogy.

    The development of Versus/XV paid the price for their mistakes. They still suck at good decision making tho.

    I won’t blame you for liking any of the XIII games, I must say tho that IT IS really weird that they don’t put Noctis as the front man for Dissidia, he is afterall the most relevant character right now.

  • stevenm281

    relevant he may be, popular he is not, unfortunately.

    He literally has no personality, I love his gameplay but he never really shone compared to other characters in FF15.

  • David Thornhill

    Noctis has no personality? Are you kidding me? Have you even PLAYED the game? Listen to his dialogue. It doesn’t matter what cutscene he’s in, you’d just KNOW how enthusiastic or bored he is about something.
    Hell, people call him emo just because of his looks without ever playing the game, but he doesn’t brood over pointless shit like people make him out to.

  • stevenm281

    His boredom I agree, that goes with being nonchalant. Enthusiastic? Meh, he’s never really into something, and when he is, he pales in comparison to Prompto.

    He shows emotions, but not very strongly compared to other characters in the game.

    His only strong emotion is sadness after Luna’s passing, that’s about it.

  • Justice V

    Also anger, confusion, depression, regret, grief, anxiety, pompousness, enthusiasm to different foods/games/locations, frustration, happiness, etc. He pretty much goes through every emotion you can have throughout the game. They all do (except maybe Gladio he’s generally pretty stoic even when happy).

    Granted I never played XV in English because I couldn’t stand half the voice cast’s acting direction, so maybe Ray Chase and the rest fumbled all the emotions in their scenes like most the voice cast of XIII did.

    In Japanese Lightning has a pretty decent personality with tonal shifts in her attitude and voice. The US version though did a horrible job of directing the voice actor into a monotonous automaton sounding character that always sounds like she’s sleepy.

  • David Thornhill

    Dude. Play the sidequests. He shows a lot more emotions than just sadness.

  • stevenm281

    How can I better explain what I mean…

    He does show various emotions, what I mean is how strong those emotions are portrayed.

    Take a variation line for an example. It either stays stable like a straight horizontal line, but it can vary, it can go up, but it can go down, depending how strongly the emotion is portrayed.

    In Noctis’ case, the depiction of emotion stays the same no matter the emotion, his sadness is felt as deep as his anger or his enthusiasm.

    In general, an individual will show some emotions stronger than others, and some emotions will be barely recognizable.

    Noctis’ emotional line (as I can call it), always stay flat, never weak, but never strong.

    Take Prompto, he’s someone very emotional, whether he’s sad, then he looks super sad, if he’s happy, he’s overly cheerful, etc. Thus, his line is always high.

    On the other hand, Gladio, show strong anger, but has weak showing of appreciation. Therefore, his line would be going up and down. Same for Ignis, he shows strong determination, but not much else, altho that changed in his DLC.

  • stevenm281

    I don’t know, I LOVE the voice for Lightning, and I only played in English.

    As for Noctis’ VA, the scene where he learns about the fall of Insomnia in the newspaper is horrible in the three languages I’ve seen it: English, French, and Japanese; I compared through Youtube videos, it’s almost as bad as Tidus infamous laugh, so I don’t think its Ray Chase fault, as I love his voice in general, its truly a character thing directed by the script.

  • Justice V

    Probably doesn’t help I imported and played the Japanese version of XII as soon as it released so I had all their characteristics and personalities set before ever getting the US one and so it threw me off and kinda irked me heh.

    Yeah that scene is pretty bad in English and Japanese, partially for the script and partially just because it’s put together kind of oddly.

  • Bobby/Godless

    Probably due to her Japanese voice actor.