Dissidia Final Fantasy NT Review By Kazuma Hashimoto on February 4, 2018 at 8:22 PM

Dissidia Final Fantasy NT has to be Square Enix’s most ambitious attempt on this branch of the franchise yet. Developed by Team Ninja, who is responsible for the Dead or Alive series, it shows some merit in the form of three-versus-three combat that requires for coordinated team play to secure victory. Initially released for Japanese arcades in 2015, it seemed like a promising successor to both the original Dissidia title and the follow-up, Dissidia 012. While the console version of this arcade fighter fulfills some expectations in some areas, it leaves much to be desired in others.

Last month I had the opportunity to try out the open beta for Dissidia Final Fantasy NT on the PlayStation 4. While I had a great time trying out the roster of characters that were released in batches over the three day period, I found my experience hindered by poor connectivity that remained persistent between matches. Unfortunately, regarding the Online experience little has changed. I quickly booted up Dissidia NT upon release and queued for Solo Ranked – one of the two modes available for online play in NT. While my first match went without incident, the several that followed were riddled with lag. Inputs failed to register and characters moved around the beautiful, dynamic environments at a snail’s pace, breaking the fast and deeply immersive combat.

After a few hours experiencing persistent connectivity issues I decided to opt for the Offline modes. I immediately dove into Gauntlet mode which features a series of six three-versus-three fights similar to other arcade fighters. Players are able to select their entire team, including the A.I. controlled characters, to fashion your team to your needs. Once in Gauntlet players can select from a handful of teams for them to fight, all ranked from Bronze to Mythril depending on progression. After some time grinding away in Gauntlet I decided to mix it up and try Core mode. This is a fairly simple mode where players must defend their own crystal and shatter the enemy’s to achieve victory. The first few times I found this entertaining, but I quickly grew bored with and jumped back into Gauntlet mode. However, there is one incredibly frustrating element to these A.I. fights that cannot be avoided without hours upon hours of grinding and that is the A.I. itself.

The A.I., while helpful for a time, quickly becomes a hindrance in Gauntlet mode. Players must spend hours fighting against the A.I. to level up their own A.I. players which become useless as they progress through higher difficulties. Instead you are left desperately defending your A.I. comrades from the opponent, babysitting them and hoping you are able to K.O. the enemy A.I. before time runs out or your own partners are knocked out. This quickly became the case for me as I progressed through Gauntlet to attain player levels without subjecting myself to the Online connectivity issues in order to progress the story.

And this is what I find most unfortunate regarding story progression in Dissidia Final Fantasy NT – the lock behind player level. In order to progress the story, players must grind out player levels to unlock Memoria, an in-game currency to redeem story scenes and battles. While I spent a large amount of time grinding out player levels in Dissidia NT, I became exhausted with this system as experience awarded to a player through combat is determined on their placement after a match. Given my network issues with the Online play it was rare that I came out in first through third place (which are the most beneficial ranks to receive experience from) which left me with little rewards or experience. This was incredibly similar to the beta, which was an incredibly similar experience to me when compared to the final product.

Outside of the slow, tedious progression of the story, the narrative itself is similar to that of the previous titles. It is nonsensical and loaded with fanservice. Interactions between the cast are fun to watch, as the unique personalities of both the Warriors of ‘Cosmos’ and Warriors of ‘Chaos’ interact and come together for an explosive final encounter. As a long time fan of Final Fantasy VIII, I was always happy to see Squall on screen and watch his interactions with his comrades – and perhaps this was one of my favorite things about Dissidia NT. Simply watching my favorite characters interact and share brief moments of dialogue that left me feeling nostalgic for their respective titles.

This can be said for the shop purchases as well. Grinding out currency from battles is one way to choose character icons, skins, weapons,music tracks, and more to customize your experience. I snatched up the original version of Final Fantasy XIV’s Heroes as quick as I could, adding it to my personal playlist to make the fights more invigorating. Treasure mode allows you to spend currency received from increasing your player level to use the loot box mechanic mentioned in my impressions piece. This time around I wasn’t nearly as fortunate and racked up large amount of icons before I received my first player skin and music track. These items cannot be sold to the shop either to spend your currency on items you’d rather have in your possession, which isn’t uncommon for these mechanics.

While my experience with Dissidia Final Fantasy NT was mostly the same, I found myself with a similar feeling when the beta ended. The game has a lot of unrecognized potential due to the unstable netcode, but when everything comes together it works incredibly well; combat is smooth and fluid, character animations and models are gorgeous, and the dynamic battlefields are incredibly engaging. I just wish I could have appreciated all of this without feeling some kind of frustration when inputs wouldn’t work in the online mode, or when having to babysit my A.I. companions in the offline mode.

All in all, those who enjoyed both the original Dissidia and Dissidia 012 will deeply appreciate what Dissidia Final Fantasy has to offer. That being said, those who are Final Fantasy fans and want to see their favorites duke it out in nostalgic battlefields might want to take a chance with this fighter as well. However, if you are worried about connectivity issues or aren’t particularly invested in fighters, this might not be for you. 



  • Gorgeous graphics, character models, and beautiful dynamic environments.
  • Lends itself heavily to nostalgia, making it enjoyable to fans of the series.


  • Unstable network, leading to potentially frustrating matches.
  • Hours of grinding required to level up A.I. companions to make Gauntlet and Core modes tolerable beyond Bronze level.
  • Story progression locked behind Player Level and in-game currency.

Disclaimer: Review code for Dissidia Final Fantasy NT was provided to Nova Crystallis by the publisher Square Enix.

Dissidia Final Fantasy NT is now available on PlayStation 4.

  • Kyle

    Solid review, but I think for players wanting a more indepth overlook at gameplay read this article:


  • Amber

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  • I did NOT enjoy the open beta, but I gave the full game a chance. I’m glad that I did. 🙂

    So far, I’m having a blast. I’ve leveled up my AI teammates to platinum (some are mythril); for the most part, they pull their weight now. They actually pull off some eliminations. Hehe. They’re just fodder at lower ranks.

    I find the regular matches and core matches kind of annoying because, obviously, there is no way to tell your AI teammates to go for an attack so that you can follow up or vice versa. That would be nice feature to have. Oh, well.

    Anyway, my favorite type of battles at the moment are the Summon boss battles. I find that my AI teammates are actually doing what they’re supposed to, and they can’t really screw up your flow in these battles.

  • Luna

    its weird to find out that someone is having so much connectivity issues which affected the entire experience overall. i have some matches that are absolute ass but i have a very positive experience online and have no problem ranking top 3~ it sucks to know someone had such a bad time with dissidia because i really do love the game. the story was weak, but because i had a good time playing online, i was able to get enough memoria to finish the story in a few days.

  • Patrick Bateman

    i’m glad that last part said IN-GAME currency lol i bet they’ll tweak the grindy stuff, games nowadays usually do in time.

  • Invictus

    I might pick this up sometime b end of this year. Glad I went with Monster Hunter World. Hope to see old time Dissidia characters soon.

  • Patricia

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  • Vallen

    This is my first dissidia game, and I can’t say I like it. I will put it down and come back in 2-years when they improve it through updates.

  • mangusbrother

    I agree mostly with this

    Note that in offline play you can farm very easily using core battles by attacking the enemy core only using a marksman like yshtola or terra etc. Enemies will ignore you and you go through the gauntlet easily. Gives gil (not much) exp (decent) treasure and also the story progression currency.

    I hated how short the story was. Some characters were there without any relevance even. Finished the game in 10 hours including all farming for currency.

    Also hated that it doesnt have local multiplayer. Loses a lot of value that I can’t play with my friends like that.

    Battle system itself was quite nice though. However I also regularly experienced sub optimal to severe network lag when playing online.

    Square enix please give us a patch with local multiplayer and an extended story!