About Alex Donaldson

Alex directs and coordinates the content of the wider UFF Network sites, including help behind-the-scenes on Nova Crystallis, and has been a part of the Final Fantasy community since the year 2000. He works full-time writing about video games out of his native England, and is 24 years old.

Initial Final Fantasy XV DLC detailed, online co-op mode announced

ffxvdlc

Square Enix has confirmed details about its Final Fantasy XV season pass, revealing its four main pieces of DLC including an online multiplayer expansion.

The first three pieces of DLC released for the game will follow members of the game’s core cast, finally giving players a chance to play as party members Gladiolus, Ignis and Prompto. The final piece will bring them together in an online multiplayer mode.

“The first intention is to take the three comrade characters we have in supporting roles in the main story, Gladio, Ignis and Prompto, and to make them each playable characters in their own right,” DLC Producer Haruyoshi Sawatari explained to us in a short interview for the announcement.

“We had a philosophy that the expansions that we’d release would be content that’d be valuable to the player and satisfying in its own right,” Sawatari added.

The first media for the first DLC, Episode Gladiolus, is out now. It’ll be the first DLC to release and will set the template for the others, significantly adjusting FF15’s gameplay to better fit each of the main cast while also including a new story chapter centered around that character with all-new locations.

“I can’t go into too much detail at the moment, but for Gladio we’re very much going to take him for a more full action game type feel,” Sawatari explains. “There’s a more hardcore action in the way he’s played. Ignis will be much more tactical – it’ll be a much more strategic approach to battle that you have to take with him. Prompto’s gameplay is going to be a lot closer to shooting game mechanics. That’s the rough direction you can expect.”

Sawatari took control of the DLC late in the summer when it became clear that the game wasn’t going to make its original release date. While director Hajime Tabata worked to polish the game with the main team, Sawatari and a special team splintered off to begin crafting the DLC chapters.

He couldn’t go into further detail on the multiplayer expansion or the format it would take, saying that the team was only just now figuring out exactly how to make it work. He also wouldn’t yet comment on the length of the single-player DLCs in detail.

“The way we look at creating the content and how much to create isn’t really about the length of time or creating so many hours of gameplay because of that wide user-base,” he said. “We really look at it from the perspective of making sure that we’ve got something that’s satisfying and an enjoyable experience for anyone who plays the game.”

Final Fantasy XV is out on November 29th. The Season Pass will be available right away, and will cost £19.99 / €24.99.

Final Symphony II’s nostalgia-packed concert track list revealed – featuring FF5, 8, 9 and 13

nc_front

The team behind the wildly successful Final Symphony concert series has finally revealed what fans can expect from the upcoming Final Symphony II, with the new edition of the concert series sporting some of the most beloved and classic tracks from Final Fantasy XIII, IX, VIII and V.

The new concerts will begin with ‘In a Roundabout Way – Fanfare‘, an original piece by key Final Symphony contributor Jonne Valtonen. After that, the concert will move on to showcase four complex new FF arrangements, each between fifteen and twenty minutes in length and focused on the music of one major Final Fantasy title.

First up is ‘Utopia in the Sky‘ from Final Fantasy XIII, originally composed by Masashi Hamauzu. This arrangement touches on key melodies from the game including Vanille’s Theme, Nautilus, Blinded by Light and FF13’s unique Prelude track, among others.

fs_photo3Nobuo Uematsu’s Final Fantasy IX score is next, represented by ‘For the People of Gaia‘, with just a few of the pieces present including Vivi’s Theme, Festival of the Hunt, Mourning the Sky, and (Assault of the) Silver Dragon – with further surprises from that title’s memorable score throughout!

After an intermission the show hops another year back in time with ‘Mono no aware‘ (appropriately named after a Japanese expression for understanding nothing lasts forever), a Final Fantasy VIII arrangement including the likes of Don’t be Afraid, The Landing, Waltz for the Moon and a personal favourite of ours, The Oath.

The show will be rounded out by a representative from the 2D era in Final Fantasy V‘s arrangement titled ‘Library of Ancients‘. This piece will feature classics such as Reina’s Theme, Spreading Grand Wings, The Evil Lord X-Death and, of course, the Main Theme of FF5.

Final Symphony II comes off the back of the hugely successful first tour of the concert series featuring music from Final Fantasy VI, VII and X. After playing several sold-out concerts around the world and a charting digital release of a concert recording, the series is now set to return with this new set list – and the pieces featured have us very excited.

These epic all-new arrangements will first debut in Cologne, Germany, on August 29th and then make their way to London on September 12th, where legendary FF composer Nobuo Uematsu will also hold a pre-concert talk. The tour will be rounded out with two Japanese dates – Osaka on September 27th and Yokohama on October 4th. A handful of tickets are still available.

If you can’t make it in person, a Blu-ray release of the original Final Symphony concert is also on the way in September – but people present at the German and English concerts will be able to pick it up ahead of time. We’ll also have full coverage of the show and an interview about it all as it happens.

If you’ve never heard Final Symphony before we heartily recommend its first concert release – it can now be found on iTunes, Spotify and Amazon, and the crew behind it can be found on twitter at @vgmconcerts. See Mr. Uematsu and the crew behind the concerts talk about the first series below:

That Track List again in full:

    Jonne Valtonen
    In a Roundabout Way – Fanfare

    Masashi Hamauzu
    FINAL FANTASY XIII – Utopia in the Sky
    (Prelude to FINAL FANTASY XIII | Vanille’s Theme | Nautilus | Blinded by Light etc.)

    Nobuo Uematsu
    FINAL FANTASY IX – For the People of Gaia
    (Vivi’s Theme | Festival of the Hunt | Mourning the Sky | Silver Dragon etc.)

    Intermission

    Nobuo Uematsu
    FINAL FANTASY VIII – Mono no aware
    (Don’t be Afraid | The Landing | Waltz for the Moon | The Oath etc.)

    Nobuo Uematsu
    FINAL FANTASY V – Library of Ancients
    (Main Theme of FINAL FANTASY V | Reina’s Theme | Spreading Grand Wings | The Evil Lord X-Death etc.

Here’s some PS4 Final Fantasy X HD Footage

01_ffx

Square Enix is unleashing Final Fantasy X & X-2 HD Remaster for PlayStation 4 this week, and we’ve captured a little bit of footage from the new PS4 version of the former game just to give an idea of how it performs.

The truth of the matter is it’s largely the same, with similar (but allegedly slightly tweaked) character models and textures around the world of Spira, while the menus look as snazzy and as smooth as they did in the PlayStation 3 release. Even the save transfer system, shown in the video, remains intact.

New to this release is a switcher between the original soundtrack the arranged soundtrack the original remastered release featured – so if you didn’t find that to your tastes you can now enjoy Uematsu’s original arrangements from the PS2. There’s of course a natural advantage in playing the game with the PS4’s more universal operating system behind the scenes too.

Check out the video below and our original review of the PS3 and Vita versions through this link. It’s out this week, and is available now via Amazon in both Limited and Regular Editions.

Syndicated from our sister site, RPG Site.

Square Enix confirms co-development and Tactics representation for Dissidia Final Fantasy Arcade

img1_l

Dissidia Final Fantasy for arcade will feature Final Fantasy Tactics representation for the first time and is being co-developed by Tecmo Koei, Square Enix announced at a special conference themed around the game today.

FF Tactics’ much-loved protagonist Ramza Beoulve was revealed with a new take on his design by Tetsuya Nomura. He’s the first major new addition to the Dissidia cast to be revealed – but there are many more to come.

Newly-announced co-developers Tecmo Koei are perhaps best-known for fighting series Dead or Alive, and will bring both genre and arcade experience to the title’s development. While they’ll be handling much of the heavy lifting, Square Enix staff remain in charge at the top level of production, with Ichiro Hazama (Dissidia, Theatrhythm, All the Bravest) Producing, Takeo Kujiraoka (FF13, Dissidia) Directing, Takeharu Ishimoto (Dissidia, Crisis Core, Type-0) Composing and, as previously mentioned, Tetsuya Nomura handling character design.

Also significant was the announcement that the arcade cabinet for Dissidia’s Arcade adventure is powered on modified PlayStation 4 hardware developed in conjunction with Sony Computer Entertainment. This makes a console version extremely likely – though Square Enix also took the time to note the game will be exclusive to arcades for at least a full year before they consider a home version of the title. The arcade cabinet even features a specific control scheme that evokes PlayStation controllers and uses PlayStation buttons.

The arcade version will be updated continuously via the internet, with intended updates including new music, playable characters, summon monsters and equipment. The ultimate aim is to have over fifty playable characters – in the region of double that available on the PSP versions of the game when the full version is out this Fall in Japan.

Also confirmed during the event was Ifrit as a summon, while FF7’s Mako Reactor and FF13’s Cocoon join the original FF’s Cornelia Plains as in-game stages.

Square Enix will be holding a location test for the game starting on April 17th at the following locations:

April 17 to 19 (10:00 to 24:00)

  • HEY (Akihabara, Tokyo)
  • Sendai Leisurelan Ichibansho Store (Sendai, Miyagi)
  • Nagoya Leisurelan Sasashima Store (Nagoya, Aichi)

April 24 to 26 (10:00 to 24:00)

  • Sega Ikebukuro GiGO (Ikebukuro, Tokyo)
  • Round One Stadium Sennichimae Store (Sennichimae, Osaka)
  • Taito Station Fukuoka Tenjin Store (Tenjin, Fukuoka)

Check out the latest in-game screenshots and images from the event below.

This article has been adapted and syndicated from a piece on RPG Site, another Mist Network website and Nova Crystallis’ broader RPG-dedicated Sister Site.

Deus Ex: Mankind Divided Revealed

deusex

Deus Ex: Mankind Divided is to be the newest entry in Square Enix’s cyberpunk RPG series, Game Informer magazine has revealed.

Adam Jensen, the star of 2011’s Deus Ex: Human Revolution, graces the cover of the magazine – revealing he’s set to remain in play, marking the first occasion a protagonist in the Deus Ex series has been playable twice. Jensen will have new moves and abilities, including being able to remotely hack electronics from afar and pop a defensive nanoshield.

The game is set for PC, PlayStation 4 and Xbox One, and allegedly will feature Prague as a location. First screenshots accidentally pushed out by Russian site Kanobu show off a continuation of Human Revolution’s black-and-gold dominated art style as well as an upgraded Jensen and a cool-looking weapon customization system.

Bravely Second’s opening movie sure is something

bsopening

Square Enix Japan just put out the opening cinematic movie for Bravely Second, the sequel to Bravely Default: Flying Fairy, winner of or sister site, RPG Site’s ‘Best Small Screen RPG’ of 2014.

The opening sure is an interesting one, swapping the rustic, old-school RPG style of the original game for a slickly edited J-Pop blasting showcase of CG. Check out the trailer below.