There’s a lot to say about Final Fantasy Type-0 HD. Trapped in Japan for years, the game has finally made its way over to fans in the west. Although it’s not quite the portable release many had hoped for its big screen conversion is nothing to scoff at – rather it’s a welcome return to a game some have already played and a brand-new opportunity for those who haven’t.
When I say there’s a lot to talk about with Type-0 HD, I mean it. The game has undergone quite a few changes from when I played the original release back in 2011. Brought to Western shores under the HD remaster banner, Type-0 HD is exactly that. It’s not a remake nor a quick port – it’s an HD remaster put through some additional paces along the road to current generation consoles. That in itself isn’t a negative, mind. For all intents and purposes Final Fantasy Type-0 is still the same game I fell in love with so long ago.
Final Fantasy Type-0 has always represented a bold direction for the series. Birthed on the PlayStation Portable, the game is helmed by now-Final Fantasy XV director Hajime Tabata, who sought to break the
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