Final Fantasy VII: Ever Crisis is pretty good. More importantly, it might be the least obnoxious gacha game I’ve ever played.
Emphasis on might. At first glance - that is, via my time with last month’s closed beta - it feels like a full-fledged RPG first, mobile gacha second. Until the game’s been released, and folks have been given the requisite time with the optional real-world currency system, it’s impossible to say just how rough that stuff will be. What I can tell you is as follows. First, the gacha mechanics are tied entirely to weaponry. Second, Ever Crisis offers compelling content for those who, like me, don’t care much about having the best in-game trinkets at any given point, and just want to enjoy the story. Asterisk on that bit; I’ll explain later.
When it was announced, Square Enix’s master plan to retell the full original Final Fantasy VII in a fresh form, alongside everything from the old Compilation of FFVII, felt like one of those monkey’s paw situations. On the one hand, it’s cool that we’ll have modern takes on games that are otherwise unavailable in modern ways - Dirge of Cerberus isn’t a good video game, but it’s
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