Latest Stories
Dissidia Final Fantasy NT Review
Dissidia Final Fantasy NT has to be Square Enix’s most ambitious attempt on this branch of the franchise yet. Developed by Team Ninja, who is responsible for the Dead or Alive series, it shows some merit in the form of three-versus-three combat that requires for coordinated team play to secure victory. Initially released for Japanese arcades in 2015, it seemed like a promising successor to both the original Dissidia title and the follow-up, Dissidia 012. While the console version of this arcade fighter fulfills some expectations in some areas, it leaves much to be desired in others. Last month I had the opportunity to try out the open beta for Dissidia Final Fantasy NT on the PlayStation 4. While I had a great time trying out the roster of characters that were released in batches over the three day period, I found my experience hindered by poor connectivity that remained persistent between matches. Unfortunately, regarding the Online experience little has changed. I quickly booted up Dissidia NT upon release and queued for Solo Ranked - one of the two modes available for online play in NT. While my first match went without incident, the several that followed were riddled with lag.
Dissidia Final Fantasy NT Open Beta Impressions
Back in August I had the opportunity to play Dissidia Final Fantasy NT, Square Enix’s ambitious 3 vs 3 fighter. While the roster was small, I was fairly impressed with the team-based gameplay and focus on cooperation between allies in order to secure victory. Despite the cluttered UI, which has since been changed due to player feedback, I found the game mostly enjoyable - if not somewhat of a variation to the previous Dissidia titles. Local multiplayer worked quite well and inputs were incredibly responsive as a result, allowing for an enjoyable experience overall for both those familiar and unfamiliar with the series. The most recent open beta expands upon the roster and mechanics, allowing for players to get into the thick of it and explore different features available to Dissidia NT shortly before its scheduled launch. A handful of new characters allowed for a better look at the diversity of the lineup, giving the players the chance to test out the different character styles available to NT. Recently, however, my experience with the open beta have caused my impressions to shift. https://www.youtube.com/watch?v=QIOFT977kaE Once I loaded up the beta on my PS4 I immediately took to playing Jecht, one of the primary antagonists
Dissidia Final Fantasy NT Developers provide hints to six new DLC characters
During the final live stream event for Dissidia Final Fantasy NT before its release in Japan, the development team shared some hints on the six new DLC characters coming with the game’s Season Pass. Here is the list of hints provided and which half of the numbered Final Fantasy games the new characters are from: New male character (from new half) New male character (from old half) New female character (from new half) New male character (from new half) Female character who previously appeared in Dissidia Final Fantasy series (from new half) New male character (from new half) Fans are guessing that the fifth character listed could be Final Fantasy X’s Yuna, who appeared in Dissidia 012 Final Fantasy, or Final Fantasy XI’s Prishe, who appeared in both Dissidia 012 and Dissidia Final Fantasy Opera Omnia. The developers also revealed during the live stream that each DLC character will be available individually for 800 ten, plus tax. The Season Pass will be a pack of all six characters for 4000 yen, plus tax. The Season Pass will also include two color variations and two weapons for all six characters. You can check out the live stream in its entirety below. Dissidia Final Fantasy NT is