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NieR: Automata Interview: Exploring the world of Platinum’s latest
Last year, Square Enix surprised the world with a special announcement at E3 - a little-known game called NieR would be getting a sequel. The original 2010 release failed to live up to critical and sales expectations alike, spelling doom for the now cult classic RPG. For as much love as it received in smaller circles, many fans believed a sequel nigh impossible. That is, until now. Square Enix revealed a surprise partnership with Platinum Games who are bringing their action game specialties to the plate. Married with Taro Yoko's world building and story-telling it's bound to be a treat. We recently had a chance to sit down with Yosuke Saito, NieR series producer as well as storied composer Keiichi Okabe, known for his work on the original NieR and Tekken franchise. During the interview we discuss the world of NieR: Automata, teaming up with Platinum Games and some of the concepts behind the unexpected sequel. Nova Crystallis: Can you tell us more about the central aspect of “agaki” (struggle against odds) and how it is reflected by the game’s story, setting and gameplay? Yosuke Saito: The way you would interpret the story may vary from person to person. It’s not an agaki per