I've been spending some serious time with Octopath Traveler II, Square Enix's next big HD-2D adventure and the sequel to the game that started it all for the increasingly popular aesthetic. To be blunt, I'm pretty much in love with it.
Let me be clear, however. I adore the original Octopath Traveler. I'm a big fan of the HD-2D engine it brought into the world, and I was impressed with its continued usage in Triangle Strategy and Live A Live. I think composer Yasunori Nishiki's soundtrack for the first game is outstanding. The fast-paced combat feels great, too. Best of all, I love interrogating the hundreds of townsfolk in that game with its 'Path Actions' - reading profile blurbs about them, robbing them blind, compelling them to become my minions, so on and so forth.
I mentioned all that with the hope of establishing some precedent before I dive into my time with the sequel. Octopath Traveler II, you see, does not reinvent its series' wheel. Rather, it refines that wheel. Having experienced the inaugural story chapter for each of the game's eight playable characters, I'm feeling very good over here. I'd go so far as to say it's an improvement
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