I am Setsuna director on planning and thought process behind the game's production

Square Enix has gone up with the first video in a series focusing on I am Setsuna‘s development team – a series where the folks at Tokyo RPG Factory answer your questions.

Today’s video features director Atsushi Hashimoto, who speaks at length on the game’s general planning and thought processes that took place when I am Setsuna was still in early development.

I am Setsuna is out now for PlayStation 4 and PC. The game also released on PlayStation Vita exclusively in Japan.

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Erren Van Duine As a self-professed Final Fantasy fan, Erren created Nova Crystallis in 2009 as a place to collect the latest information on her favorite series. As owner and Editor-in-Chief, she also spends her time writing for RPG Site as Senior US Editor.