Tetsuya Nomura shares Final Fantasy VII Remake information regarding Honey Bee Inn, dialogue options and more in Famitsu interview

In the latest issue of Weekly Famitsu, Final Fantasy VII Remake director Tetsuya Nomura shared some new information in an interview regarding some interesting additions to the upcoming remake, including dialogue options, new event scenarios and more.

Editors Note: An article published by twinfinite.net has translated the Famitsu interview with Tetsuya Nomura in full, and provides further elaboration and context on the tidbits of the rough translations we originally posted from gematsu. We have updated this article to reflect the new translations.

Here are some highlights from the interview:

  • Dialogue choices are in the game, even though the trailer had not shown any. And because they have added multiple scenes for different reactions to these choices, the size of the game has increased.
  • Regarding the Honey Bee Inn: When Nomura was asked if events from the original game would remain the same in the Remake, Nomura mentioned it depends on the situation. An example: The Honey Bee Inn cross-dressing event is still in the game, but the place itself has been significantly rearranged in a more modern-style. When the developers attempted to recreate that space, it didn’t look right and they generally thought it wasn’t very good. So they tweaked those areas that did not fit the visuals and the world view of the game.
  • The game follows the original storyline, but there are a few new additional scenarios. So while the main story hasn’t changed, there are still quite a lot of new events, as seen in the latest trailer. The translations mention that if the game didn’t have this much content, there wouldn’t be a need for two Blu-Ray disks.
  • On Aerith and Tifa’s designs: The team wanted to clearly separate the two visually, with Aerith’s beauty following more western aesthetics, and Tifa following more eastern aesthetics. The article also goes into detail about their personalities and the differences between these two heroines.
  • On overall costume design: The team looked at real designs of clothing and accessories for references, such as Tifa’s suspenders being inspired by ones used by the military. Body silhouettes have not changed from the original, but the team attempted to improve on these details.
  • Additionally, Tifa’s outfit was altered by the suggestion of the internal ethics department, and it was decided to give Tifa a sporty design for a more natural look during intense combat sequences. The tightening of her chest in the original rough translation was referring to her new sports top, inspired by those used in fitness.
  • Clarification on the affinities with enemies: According to the article translations, character switching will be important in Remake, as each character has different abilities that are more suitable for fighting certain enemies. An example provided was the scorpion boss, and how switching to Barret from a distance is a good idea because of the monster’s short range. However, you can still attack with Cloud by using magic.

Source: Twinfinite

Final Fantasy VII Remake is scheduled to release on March 3rd, 2020 for PlayStation 4.


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Raptorchan Raptorchan joined the Nova Crystallis team in 2017 after discovering her passion for writing and gaming journalism. She is not only an avid Square Enix fan, but also a cosplayer who loves collecting figurines, playing RPGs and editing videos.