Square Enix shares December update plan for Final Fantasy Crystal Chronicles Remastered Edition

Square Enix is planning to update Final Fantasy Crystal Chronicles Remastered Edition in mid-to-late December with a variety of improvements and bug fixes. The company shared a list of updates on their official blog. An announcement with a specific date will follow

Released earlier this year on PlayStation 4, Nintendo Switch, iOS, and Android, the Remastered Edition features HD graphics, online co-op, new voice acting, and more. You can check out our review here.

The following updates are planned:

All platforms

  • Improvements to the storage function.
  • Improvements to the power of focus attacks for Lilty tribe weapons; Laevateinn and Daybreak.
  • Timing adjustments being made to Automatic Timeout triggers when no input is made in multiplayer mode.
  • Fixing a bug where the player’s caravan automatically returns to the region where you played a dungeon in multiplayer mode. Additionally, fixing an issue with the Crystal Chalice element when trapped in a specific area.
  • Fixing an issue where a boss’s HP gauge cannot keep up with the speed at which it decreases.
  • Fixing an issue that occurs when a guest enters a lobby at the same time the host leaves or is disconnected and upon returning to the lobby and completing a dungeon, the original host’s flags are overwritten to replicate the guest’s flags.
  • Fixing an issue where controls would no longer respond after talking to Tiel Dahl inside a building in Alfitaria.
  • Fixing a bug so that flags are reset if objects that spawn a “?” element hotspot have progressed from their default state prior to reaching year 5.
  • Fixing a bug where synchronisation fails if a player joins a dungeon in which myrrh drops cannot be collected just as a Boss is defeated.
  • Fixing a bug occurring during the boss battle when playing multiplayer in the Daemon’s Court, where the saw is activated but does not hit monsters.
  • Other minor bug fixes

The following functions will also be updated/adjusted.

All platforms

  • Addition of a function allowing the members of a party who have cleared a dungeon together to select an alternate dungeon to play through together on multiplayer mode.
  • Changes to loot selection on the results screen so that loot will now be randomly allocated if a selection is not made before the timer runs out.
  • Addition of a “Return to the World Map” option when defeated by a dungeon boss.
  • Addition of a storage moogle in each town.

iOS/Android

  • Improved reaction speed when picking up items inside dungeons.

We’ve also recorded a full playthrough of the game — you can check that out on our YouTube channel below:


About the Author

Tony Garsow Tony joined Nova Crystallis in 2015, and has spent more than a decade writing in the Final Fantasy community. He also contributes to the Nova Crystallis Twitch and YouTube channels, where you can watch select gameplay highlights, previews, and streams.

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