Final Fantasy I, II, III Pixel Remaster updated August 26 with various fixes

Today, Square Enix updated the Steam release of the Pixel Remaster series titles Final Fantasy, Final Fantasy II, and Final Fantasy III with various fixes. This includes nixing a pernicious issue where the configuration settings did not save when rebooting the game, and the game would screen tear at various resolutions. While only the Windowed Mode has been fixed, it looks like additional fixes may be in the works for other modes.

Unfortunately there’s no fix for the extremely narrow fonts mentioned, but luckily, they’re quite simple to mod, even without using replacement files outside the game.

You can peruse Square Enix’s patch notes, which we’ve transposed below:

Final Fantasy I Pixel Remaster

If the game was played after selecting “Fullscreen” or “Borderless Windowed” in the display settings and the game is closed, it will start with the same settings.

• The window size on initial start-up will now match resolutions for various monitors.

• Made improvements to alleviate screen tearing that can occur with some PC environments. This update focused on windowed mode, and will continue to be worked on.

• Fixed the following issues.
– Under certain circumstances, the graphics may become corrupted when restarting the game after returning to the title screen.
– If the OS region setting is set to certain regions, some graphics may not display correctly.

• Further updates are planned, including overall stability and speed improvements.

Final Fantasy II Pixel Remaster

If the game was played after selecting “Fullscreen” or “Borderless Windowed” in the display settings and the game is closed, it will start with the same settings.

• The window size on initial start-up will now match resolutions for various monitors.

• Made improvements to alleviate screen tearing that can occur with some PC environments. This update focused on windowed mode, and will continue to be worked on.

• Fixed the following issues.
– Under certain circumstances, the graphics may become corrupted when restarting the game after returning to the title screen.
– If the OS region setting is set to certain regions, some graphics may not display correctly.
– After defeating the enemies in the front row, the enemies in the back row may not be treated as front row.
– ”Cure” and “Life” do not function correctly while “Blood Sword” is equipped.
– Using certain spells repeatedly during battle may slow down processing.
– Escaping to the world map from certain towns under certain circumstances using Teleport or Warp may cause a blocker bug.
– Fixed some text.

• Further updates are planned, including overall stability and speed improvements.

Final Fantasy III Pixel Remaster

• If the game was played after selecting “Fullscreen” or “Borderless Windowed” in the display settings and the game is closed, it will start with the same settings.

• The window size on initial start-up will now match resolutions for various monitors.

• Made improvements to alleviate screen tearing that can occur with some PC environments. This update focused on windowed mode, and will continue to be worked on.

• Fixed the following issues.
– Under certain circumstances, the graphics may become corrupted when restarting the game after returning to the title screen.
– If the OS region setting is set to certain regions, some graphics may not display correctly.
– During battle with certain enemies, the game may stop progressing if all allies are defeated except a Dragoon using Jump.
– Certain event battle conditions may be difficult to fulfil depending on the character progression level.
– Fixed some images and text.

• Further updates are planned, including overall stability and speed improvements.


About the Author

Tony Garsow Tony joined Nova Crystallis in 2015, and has spent more than a decade writing in the Final Fantasy community. He also contributes to the Nova Crystallis Twitch and YouTube channels, where you can watch select gameplay highlights, previews, and streams.

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