Babylon's Fall shares feedback from second closed beta test

Babylon’s Fall, a new mutliplayer live-service RPG in development at Square Enix and PlatinumGames, recently concluded its second closed beta, in which those selected were asked to help stress test the game’s servers.

In a new report shared today, the team anticipated and prepared for activity double the size of the first stress test, but three times that amount participated, with 65% of accounts playing during peak hours. With more players active than anticipated, there were concerns that quests would not operate correctly, but the team reports that there were no major issues detected, nor were there any adverse affects on matchmaking players with one another.

Based on strong feedback in previous beta phases, players reported visibility issues in the game’s environments due to an oil-painting aesthetic that has been chosen to drive the game’s presentation. While the team intends to retain this aesthetic, they have nonetheless adjusted the graphics to provide more visual clarity in the foreground.

You can see the results of those tweaks in the comparison below:

Left (Phase 2) – Right (Phase 3)

As for gameplay elements, the team reported they have adjusted player character movement and responsiveness due to feedback that suggested it was slow or sluggish. Major adjustments based on this feedback are also in the works, some of which will be available in the third, upcoming test. This includes re-working combat motions, re-structuring how combos are put together, and adding unique actions for each weapon, among other adjustments.

As for how players behaved during the closed beta test, the team shared which weapon types were the most popular. In order, swords were most popular, followed by rods, hammers, bows, then shields as the least popular. For attack modes, which modify your stance in battle, “Standard/Vulcan” was the most popular, followed by “Power/Mars,” then “Technical/Diana” last. It’s noted that the team feels that not enough tutorials were implemented to adequately explain attack modes, and the release version of the game will include more information.

Lastly, details about the third closed beta test schedule were shared. This time it will be a continuous 48-hour test held across Japan, North America, and Europe simultaneously. PlayStation 5 owners will be able to participate and cross-platform multiplayer will be enabled. Six challenging quests will be added to try. If you’ve been selected to participate in previous beta tests, you will automatically be eligible to participate in this one. The third phase will be testing additional server stress with a large amount of players and checks on the game’s systems. If you want to participate details can be found on the game’s official website.

Here’s the schedule:

JP ServerStart: Monday, November 15th, 2021 @ 18:00 (JST)
End: Wednesday, November 17th, 2021 @ 18:00 (JST)
NA ServerStart: Monday, November 15th, 2021 @ 1:00am (PST)
End: Monday, November 17th, 2021 @ 1:00am (PST)
EU ServerStart: Monday, November 15th, 2021 @ 9:00am (GMT)
End: Monday, November 17th, 2021 @ 9:00am (GMT)

Babylon’s Fall is announced for Windows PC, PlayStation 5, and PlayStation 4. No release date has been shared.

About the Author

Tony Garsow Tony joined Nova Crystallis in 2015, and has spent more than a decade writing in the Final Fantasy community. He also contributes to the Nova Crystallis Twitch and YouTube channels, where you can watch select gameplay highlights, previews, and streams.