In addition to the grand opening of Oceania data centers, today’s update to Final Fantasy XIV rolls out the buffs for several jobs primarily in the form of potency increases. Some of the most significant ones come to Paladin, Dragoon, Samurai and Dancer, while healers remain untouched.
With the exception of Dragoon, action mechanics have not been adjusted, and are typically addressed in larger updates (with Patch 6.1 likely out in late Spring). In both PvE and PvP content, Dragon Sight will no longer generate a visible tether when used on another party member, and the damage buff it bestows can be granted from further away.
By and large, these adjustments have the greatest affect on those challenging the most difficult version of the game’s raids, which, at present, is Pandaemonium Asphodelos (Savage). Outside that, their impact is lessened, as understanding an encounter’s mechanics is more often the biggest contributing factor to victory — though it can readily be argued this rings true for more difficult content as well. After all, you can’t DPS if you’re dead!
The next round of adjustments will likely be slated for Patch 6.1, details on which are expected in March when the first of two broadcasts will air featuring the content of the next patch. Before then, the team will hold a broadcast in February to outline what the future of the game will look like after the conclusion of the Endwalker main scenario in Patch 6.0.
You can check out the full list of adjustments below:
Job | Action | Adjustment |
---|---|---|
Paladin | Spirits Within | Potency has been increased from 250 to 270. |
Paladin | Expiacion | Potency has been increased from 300 to 340. |
Paladin | Blade of Faith | Potency has been increased from 250 to 420. |
Paladin | Blade of Truth | Potency has been increased from 350 to 500. |
Paladin | Blade of Valor | Potency has been increased from 420 to 580. |
Marauder / Warrior | Tomahawk | Potency has been increased from 100 to 150. |
Monk | Phantom Rush | Potency has been increased from 1,000 to 1,150. |
Dragoon | Dragon Sight | • Range has been extended from 12y to 30y. • Target party member is no longer required to remain within 12y in order to receive the effects of Left Eye. • The channeling animation between the dragoon and their target has been removed. • PvP: Target party member is no longer required to remain within 15y in order to activate Left Eye. • PvP: The channeling animation between the dragoon and their target has been removed. |
Dragoon | Raiden Thrust | Potency has been increased from 260 to 280. |
Dragoon | Stardiver | Potency has been increased from 500 to 620. |
Dragoon | Heavens’ Thrust | Combo potency has been increased from 430 to 480. |
Dragoon | Chaotic Spring | • Combo potency has been increased from 240 to 260. • Rear combo potency has been increased from 280 to 300. |
Rogue / Ninja | Spinning Edge | Potency has been increased from 200 to 210. |
Rogue / Ninja | Gust Slash | • Potency has been increased from 140 to 160. • Combo potency has been increased from 300 to 320. |
Rogue / Ninja | Aeolian Edge | • Potency has been increased from 120 to 140. • Rear attack potency has been increased from 180 to 200. • Combo potency has been increased from 340 to 360. • Rear combo potency has been increased from 400 to 420. |
Rogue / Ninja | Armor Crush | • Potency has been increased from 120 to 140. • Flank attack potency has been increased from 180 to 200. • Combo potency has been increased from 320 to 340. • Flank combo potency has been increased from 380 to 400. |
Rogue / Ninja | Hyosho Ranryu | Potency has been increased from 1,200 to 1,300. |
Samurai | Hakaze | Potency has been increased from 150 to 180. |
Samurai | Jinpu | Combo potency has been increased from 250 to 280. |
Samurai | Shifu | Combo potency has been increased from 250 to 280. |
Samurai | Ogi Namikiri | Potency has been increased from 800 to 900. |
Samurai | Kaeshe: Nimikiri | Potency has been increased from 1,200 to 1,350. |
Machinist | Drill | Potency has been increased from 550 to 570. |
Machinist | Air Anchor | Potency has been increased from 550 to 570. |
Machinist | Chain Saw | Potency has been increased from 550 to 570. |
Dancer | Cascade | Potency has been increased from 180 to 220. |
Dancer | Fountain | Combo potency has been increased from 240 to 280. |
Dancer | Reverse Cascasde | Potency has been increased from 240 to 280. |
Dancer | Fountainfall | Potency has been increased from 300 to 340. |
Dancer | Technical Finish | 4 Steps potency has been increased from 1,080 to 1,200. |
Thaumaturge / Black Mage | Fire III | Potency has been increased from 240 to 260. |
Thaumaturge / Black Mage | Blizzard III | Potency has been increased from 240 to 260. |
Thaumaturge / Black Mage | Blizzard IV | Potency has been increased from 300 to 310. |
Thaumaturge / Black Mage | Fire IV | Potency has been increased from 300 to 310. |
Thaumaturge / Black Mage | Xenoglossy | Potency has been increased from 660 to 760. |
Summoner | Astral Impulse | Potency has been increased from 430 to 440. |
Summoner | Ruby Rite | Potency has been increased from 430 to 450. |
Summoner | Fountain of Fire | Potency has been increased from 520 to 540. |
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