Final Fantasy XIV 6.11a rebalances PvP actions, soups up Black Mage

In a PvP-focused mini-update, Patch 6.11a has been deployed in Final Fantasy XIV to rebalance how several jobs function. As part of a lavish rework introduced in Patch 6.11 back in April, all jobs had their PvP actions redone to conform around a new objective-based 5 versus 5 mode called Crystalline Conflict. In this mode, your party must move a giant crystal along a track towards the enemy base to claim victory – or at least make the most progress towards that goal.

After large scale changes to PvP combat, it’s typical to see updates that address the balance between the 19 compatible jobs. Black Mage seems to have the brunt of new changes, leading some to joke that the director’s favorite job was buffed after he was spotted joining random Crystalline Conflict matches.

In addition to action updates, if you’ve ascended to the Crystal tier in ranked matching, you’ll now be matched with players who are Diamond 3 rank (with 1 Rising Star) or higher.

For non-PvP-related updates, you’ll no longer be logged out automatically after idling for 30 minutes.

Here’s the list of changes, via the patch notes:

PvP Action Updates

  • Gunbreaker
    • Rough Divide — Increased damage and healing potency of the additional effect No Mercy has been changed from 10% to 20%.
    • Relentless Rush — The additional effect “reduces damage taken by 25%” has been added.
  • Bard
    • Powerful Shot — Base potency has been increased from 3,000 to 4,000.
    • Empyreal Arrow — Potency has been increased from 3,000 to 4,000.
  • Machinist
    • Drill — Potency has been increased from 9,000 to 10,000. Potency when under the effect of Analysis has been increased from 18,000 to 20,000.
    • Bioblaster — Damage over time effect duration has been increased from 9 to 12 seconds.
    • Chain Saw — Potency has been increased from 10,000 to 12,000.
  • Dancer
    • Honing Dance — The additional effect “reduces damage taken by 20%” has been added.
    • Fan Dance — Potency has been increased from 4,000 to 5,000.
  • Black Mage
    • Fire — Astral Fire II effect duration has been increased from 15 to 30 seconds.
    • Blizzard — Umbral Ice II effect duration has been increased from 15 to 30 seconds.
    • Burst — Potency has been increased from 12,000 to 16,000. Barrier potency has been increased from 12,000 to 16,000.
    • Paradox — Now a charged action with a maximum of 2 charges.
    • Night Wing — Half-asleep effect now also reduces movement speed by 50%. Half-asleep effect duration has been reduced from 4 to 3 seconds. Sleep effect duration has been reduced from 4 to 3 seconds.
    • Fire IV — Cast time has been reduced from 1.92 to 1.44 seconds. Astral Fire III effect duration has been increased from 15 to 30 seconds.
    • Flare — Cast time has been reduced from 1.92 to 1.44 seconds. Damage dealt to primary target has been increased from 8,000 to 12,000.
    • Blizzard IV — Cast time has been reduced from 1.92 to 1.44 seconds. Umbral Ice III effect duration has been increased from 15 to 30 seconds.
    • Freeze — Cast time has been reduced from 1.92 to 1.44 seconds. Damage dealt to primary target has been increased from 8,000 to 12,000.
    • Soul Resonance — Now grants Apocatastasis, reducing damage taken by 20% with a duration of 15 seconds.
  • Summoner
    • Slipstream — Potency has been increased from 6,000 to 8,000. Windstorm potency has been increased from 3,000 to 4,000.
    • Radiant Aegis — Damage reduction has been increased from 10% to 20%. Barrier potency has been increased from 8,000 to 10,000.
    • Mountain Buster — Potency has been increased from 2,000 to 4,000.
    • Revelation — Potency has been increased from 3,000 to 6,000.
  • Red Mage
    • Corps-a-corps — Damage reduction has been changed from 20% to 10%.
  • Astrologian
    • Aspected Benefic — Base cure potency has been increased from 4,000 to 5,000. Maximum cure potency has been reduced from 12,000 to 10,000. *The help text in Patch 6.11 was erroneous, listing a base potency of 4,000 and maximum potency of 8,000.

Participating in Crystalline Conflict will earn experience points towards filling out the Series 1 pass, which will earn you Trophy Crystals to exchange for various gear and goodies. At certain thresholds you will also gain exclusive Adventurer Plate decorations and exclusive gear – but they only be available until the end of Series 1, which will end when Patch 6.2 launches roughly three-ish months from now.

Also note the GARO collaboration event has returned, allowing you to collect exclusive and limited-time gear designed by Keita Amemiya.

Final Fantasy XIV • Crystalline Conflict


About the Author

Tony Garsow Tony joined Nova Crystallis in 2015, and has spent more than a decade writing in the Final Fantasy community. He also contributes to the Nova Crystallis Twitch and YouTube channels, where you can watch select gameplay highlights, previews, and streams.

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