I still recall how happy I was the day Final Fantasy: The 4 Heroes of Light was announced for the Nintendo DS. As someone who had enjoyed both of the system's classic remakes -- Final Fantasy III and Final Fantasy IV -- I longed to see a fresh spin on an old-school formula. Alas, I wasn't as smitten with The 4 Heroes of Light as I had hoped. Its customary franchise trappings felt forced and I failed to engage with its narrative. Its strongest aspects were its most foreign; chief among them was the "Boost" command, which gave players the choice to pass on a character's turn, coming back stronger with more powerful abilities when next permitted. Above all else, there was a sense in my mind that The 4 Heroes of Light held promising gameplay mechanics let down by tradition.
Along came Bravely Default, the next project from the talented group of creative gurus affectionately known in fandom as "Team Asano." Producer Tomoya Asano elected not to serve up a direct sequel to his previous work, requesting instead that Square Enix allow him the liberty of developing something more akin to a spiritual sequel with a name and style all
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