From January 29 to February 18, 2016, PlayStation Japan ran a 4-part interview with Dengeki Game Media’s Editor-in-Chief, Satoshi Eguchi, and Square Enix/Tokyo RPG Factory staff on its blog.
The topic of discussion was Tokyo RPG Factory’s debut game, Ikenie to Yuki no Setsuna (“Setsuna of the Snow and Sacrifice,” also “Ephemerality of Snow and Sacrifice”). On March 14, 2016, Square Enix announced that Ikenie to Yuki no Setsuna would be released overseas on PS4 and Steam platforms in Summer 2016 under the title I Am Setsuna.
This is a partial translation of Part 1 of the interview, which focuses on the conception of Ikenie to Yuki no Setsuna as a project and of Tokyo RPG Factory as a company. The next part will be published next week.
Dengeki Game Media’s Editor-in-Chief Satoshi Eguchi asks this project’s key people about its beginnings and their thoughts on the “RPG.”
Yosuke Matsuda – Square Enix Holdings Co., Ltd., President and Representative Director
Kengo Uchibori – Tokyo RPG Factory, Ikenie to Yuki no Setsuna Producer
Atsushi Hashimoto – Tokyo RPG Factory, Ikenie to Yuki no Setsuna Director
Satoshi Eguchi – Dengeki Game Media, Editor-in-Chief
Selecting the brave souls for this project
Satoshi Eguchi (hereafter “Eguchi”): I’d heard this project, Ikenie to Yuki no Setsuna, came about through some special circumstances. If you would allow me to