I cannot tell you how many times I’ve replayed Final Fantasy Tactics and Tactics Ogre through the years. The PSP versions alone very likely stole several hundred hours of my life. I try to keep my chin up about Tactics Ogre still being stuck on old hardware by reminding myself I don’t have time for it right now, anyway. It doesn’t help. I’m still upset.
When Triangle Strategy was announced, the early bits of its reveal trailer had me excited for an Octopath Traveler sequel. That’s probably still coming eventually. But for a split second my heart sank as I slowly realized that, unless Octopath Traveler 2’s development path altered full-tilt in an unexpected direction, this was not that game.
But wait. An elemental spell can spread across tiles. Units stand kind of goofily around a grid-like battlefield until it’s time for them to march onward. The world beyond a predetermined combat or exploration space drops off sharply into virtually indistinguishable nonsense. This wasn’t Octopath Traveler 2, or as I insist Square Enix call it, Oc2path. This was something else. This was the potential renaissance of Final Fantasy Tactics and Tactics Ogre. This was Triangle Strategy, and my heart skipped a beat.
Two
Recent Comments