Final Fantasy VII Remake Teaser Trailer Analysis By James Stine on May 9, 2019 at 10:10 PM

The hype is real! State of Play just debuted Final Fantasy VII Remake for the first time since 2015 (yes it was really that long ago). Since then, there’s been virtually no information outside of a few teases and things here and there. However, Nomura said that this year’s theme was “7” clearly indicating that Final Fantasy VII would finally be kicking off starting this year. If you haven’t seen this trailer yet… what are you doing?! Go check it out!

Earlier in the week there were many hints at the Remake being shown off at State of Play, and at the start of the livestream, the ever familiar Final Fantasy VII save sound effect played to hint at what’s to come.

It’s 2019, Final Fantasy VII Remake is still real! Let’s mosey on over to the trailer and see what information we can squeeze out of these glorious 72 seconds of teaser goodness.

The Return Draws Closer

Right off the bat, we’re reintroduced to the iconic opening sequence that we’ve seen time and time again. You know, where Aerith is staring at a glowing pipe for some reason in the middle of Midgar. Yeah, that one. It’s been an iconic scene in FFVII, as it’s the first character you see when you first start the game. Not only that, but it was recreated on the PS3 as a tech demo, to which many fans lost their collective… minds when people thought this could be a sign of a Remake! Little did they know, they would have to wait several more years for this to become a reality.

For the record, I was one of those people getting my hopes up at the time, but it all worked out in the end, right?

We’re blessed with the beautiful image of Aerith’s face against the glow of the the Lifestream that flows within Midgar’s veins pumped straight out of the planet. This is the first time seeing Aeirth at all for the Remake, and fans agree she looks stunning.

We also can take this opportunity to compare just how vastly different everything looks compared to the PS3 tech demo. It’s crazy to think just how far along graphics have come.

Next up are some Shinra soldiers, guns pointed at our boy Cloud. This sequence here comes straight from the first playable sequence of the game, just after the intro where Avalanche is hitching on the top of a train into Sector 1 to bomb the reactor.

You can just about make out the train on the right hand side as well as Barret and the two Soldiers which are the first enemies you ever fight in Final Fantasy VII.

A very faithful recreation of this opening scene which is very iconic for FFVII fans. It should be noted though that this might not be the first thing you play or experience in the Remake. Tetsuya Nomura, the game’s director, has stated that they will be changing up a few things about the game and the opening sequence is potentially one of them. This blend of faithful recreation and creative liberties should meld into an incredible experience that both feels nostalgic but fresh.

We’re then shown Jessie, Biggs and Wedge from Avalanche. Jessie turns to the camera to tell us to have fun. How sweet of her. The group hop over a turnstile leading into what looks to be a train station. We can see above Jessie’s head a screen that shows different rail lines as well what depart or arrival times and what Sector they’re traveling to.

As Final Fantasy VII veterans know, this countdown here is the time before the bomb goes off on the Sector 1 Reactor. Cloud and the rest of Avalanche only have 10 minutes before the bomb explodes. In the Remake, it seems like we’re given more time since the areas are going to be a lot bigger.

Here we get to see our first glimpse at the gameplay. The HUD shows us a lot of meters to look at, let’s try to break some of this stuff down.

On the right side we can see the HUD for your stats and the like. Our party members are shown here as expected, with a few resources. One being the HP, pretty self explanatory. Underneath the HP however are two blue bars. Throughout the trailer if you pay attention, they are sometimes depleted. More on that in the other UI section. We also see MP in a light purple color, as well as a yellow gauge.

On the left we have the “Commands Menu” which is bound to Circle, as well as “Attack” on Square and both “Punisher” for Cloud and “Backblast” for Barrett on Triangle. The “Commands Menu” likely opens up things like “Magic”, “Summons” and “Items” which would make sense that it might be tied to the ATB bar as well. Having this mix of using resources like MP as well as an ATB bar should shape up to be really exciting. The Triangle action seems to be a more powerful attack, but it’s not just called “Heavy Attack”. This might mean it’s a special ability given to each weapon, similar to what we saw in Episode Duscae. Perhaps each weapon could have a powerful special attack.

Here we see options for switching Party members with L2 and R2, as well as a Shortcuts button on “L1” which is very similar to what we see in Kingdom Hearts. Underneath shortcuts, we see a reflection of the two Blue Bars, which seems like it might be an ATB style gauge where certain actions might consume this. Perhaps similar to how FFXIII did things. It’s possible that using a Potion might take up one of these bars. It’s hard to say, and we’ll have to wait until E3 to learn more about these UI elements.

Now for a new boss reveal! This creepy dude’s name is Aps, and he lives in the sewers under the Don’s mansion. As expected, both Tifa and Aerith are in the party for this section. One thing you might notice is that Tifa is nowhere to be seen in any of these shots. This is likely Square Enix trying to hide her for a big reveal at E3. We see Aerith fighting with her iconic staff weapon, but we don’t get to see her being controlled in combat.

Our first look at some of the regular enemies of the game we see a Sahagin from the Sewers, Custom Sweeper and a Grashtrike. Cloud here holds a Defensive Guard stance against the Custom Sweeper’s attack and Blocks a portion of the incoming damage, while Barret takes it head on and ends up falling to the floor. It’s likely that there are moves in the game that can knock you to the ground, and by Blocking it, you’ll be able to not only take less damage, but stay on your feet. It’s unknown how blocking will work, as we don’t see any button prompts on screen to show the controls for blocking.

It’s also worth pointing out that you can target different points on bigger enemies like the Custom Sweeper similar to Kingdom Hearts and even Final Fantasy VII classic itself (Attack while it’s tail is up!). This will likely prove to add a strategic element to fights where you might want to whittle down one part of a boss or enemy to make it easier to finish them off.

One other thing to note here is that you can see Cloud’s weapon with materia slotted in. Final Fantasy VII pros will know that the Buster Sword can only slot two materia, and that’s reflected here. We’re still not sure how Materia will factor into the game. It could be pretty faithful to the original game, but it might also be something more unique for the Remake.

Lastly we have what appears to be a new scene with Sephiroth. There’s some speculation if it’s a Nibelheim scene, or if it’s a new depiction of the control Sephiroth has over Cloud. I’m hoping it’s the latter, because it would mean spicing up the game as we know it with newer elements. As stated earlier, they do plan on making some changes while keeping the core story intact. This could be our first look at one of these changes.

So, that’s about it! There’s a lot to speculate on, but these are the core things I noticed while watching the trailer over and over… and over again. If you have any of your own thoughts, be sure to leave them in the comments and speculate with me.

  • James Stine

    Two things I didn’t point out in the post are that Cloud uses Braver and Cross Slash. You can see them both in my images though. Cross Slash is in the gallery of monsters, and Braver is used in the GIF with Barret and Cloud in combat.

  • Iggy

    Why on earth did they change voice actors when the first trailer used the originals…?

    Regardless, this is still a giant hell nope from me.

  • Attack On Final Fantasy

    play using the Japanese voice acting?

  • But I like the english ones.

  • I guess they’re not limit breaks anymore. Seems like they made it a basic attack skill unique to him.
    So what does that mean going forward?
    Will there be no limit break except maybe their final ones?

  • I wonder if limit breaks are gone.
    If Braver and Cross-Slash as unique skills to Cloud, then the same is likely for all the cast.
    No now there won’t be any big stylish over-the-top limit breaks.
    Either that or they made new ones.

  • I really wanted them to at least keep Sephiroth, Cloud, Vincent, and Tifa as their voice actors. Even Yuffie’s was fine.

  • Attack On Final Fantasy

    sucks for u

  • James Stine

    I don’t think so, the yellow gauge is probably limit break. I imagine that you need that to use them. Braver and Cross Slash are both shown, so they obviously exist.

  • James Stine

    Why is it a giant hell nope?

  • Iggy

    They are definitely not the same in English.

    As for the nope, it’s fairly simple: Tetsuya Nomura is directing. He hasn’t made a decent game worth a damn since KH2.

    Remove him the f**k off this project, then I’ll be game. If not, plenty of other excellent games for me to play rather than waste time on this.

  • Patrick Bateman

    wondering the same, maybe they’re taking a page from Smash Bros in the sense he can use all those Limits like normal attack but they’re way more powerful when you actually get your Limit Bar filled up? ( I hope that’s not the case, the Limit Breaks thing made the game pretty unique.. we’ll see come June!..hopefully hahaha )

  • Patrick Bateman

    Why? lol I don’t speak Japanese and because I don’t understand it it just sounds hilarious to me. No offense, and if this doesn’t relate to you than just ignore it, but I always hear white people who don’t speak or understand Japanese say things like ” well the Japanese voice acting it WAAAAYYY better..” how? lmao just because English voice acting isn’t always amazing in Japanese games and anime doesn’t mean the hilarious over acted high pitch screams in the Japanese Voice overs are any better….I feel like a lot of people just like saying that because they think it makes them “true” Anime fans or something or makes them feel special for ONLY using the Japanese option when it’s available… I’ll never understand it.

  • Patrick Bateman

    I agree with the voice acting sounding COMPLETELY different than the originals, maybe it’s just this trailer? ( Although Cloud and Sephiroth REALLY sound like different actors…) I don’t agree with getting Nomura off the project. Who would you have replace him that would even be up to the task? lol just be happy it aint Tabata. To each there own, who knows maybe it will be crap, looks amazing to me though. If it is bad, can always play the original in the end!

  • •december

    Good run down!

  • MαcKrø

    Thanks for the analysis 🙂 !
    The battle system seems to be a mix between Crisis Core and KH (with the command & shortcuts menu).

    I think that the blue gauges under the HP one are for the ATB (looks like it will be depleted by some commands). The yellow gauge is tied to the Limit Breaks I think :-D.

  • I think the only thing they got wrong was the speculation that the scene with Sephiroth is the flashback in Cloud’s home town. I think it’s the bottom of the ship to Costa del Sol.

  • They’re probably gonna do the whole ultimanium of the story this time. Like the perfect works of Xenogears.

  • Lulcielid

    I find worrysome how some enemies dont seem to stagger when hit (Cloud hitting the mechanical robots for instance), the only exception is the monster hit by Cross-Slash but that’s a special (super) move and not regular hits. I would prefer all enemies to be 100% staggerable.

  • James Stine

    I’ll try to reach out for confirmation on that, but they sound the same to me. The original trailer was done a long time ago and likely used rushed voice acting work for the trailer.

    Also, as for your hatred of Nomura, you’re free to have any opinion you want, but I don’t agree with your logic. The game could easily be a success, would you play it if it turns out to be a great game?

  • Iggy

    Not even close…. Seriously. Youtube anythin gfrom Advent Children or Crisis Core or Dissidia.

    Honestly, if you can’t even tell the difference…..that kinda puts your analytical skills to serious question.

  • James Stine

    You can be petty and attack me all you want, it changes nothing. My ability to discern the differences between voices over many years and different direction has no bearing on this article.

  • James Stine

    As I said on the forums, all the enemies do stagger.

  • Patrick Bateman

    I think it’s a new scene entirely that takes place right after the first bombing mission, it looks like they’re standing on a street with debris in the background. They DID say they were going to change things up and add stuff. I could be wrong though of course haha I think he’s seeing a vision of Sephiroth while having one of his spazz attacks.

  • I hope they don’t alter too much. Sephiroth being physically there after a bombing mission would be odd. He should only be around once they get locked up by shinra.

  • Patrick Bateman

    I don’t think he was physically there though, I think he’s a hallucination while he’s tripping out. Only he sees and hears him ( is what I’m betting, who knows what it actually is though haha )

    I’m going into this game assuming everything’s going to be different, much like the Resident Evil 2 Remake was a complete re-imagining of the original, while still sticking VERY close to the original story. Maybe it won’t be as dramatic in changes, maybe it will be. They did say early on while trying to stay as close to the original story as possible they ARE going to be adding/taking away things since it’s a remake and not a remaster.

  • That would be better than nothing. But I hope they still have the cool factor they had before. Showing the attack from certain angles and zooming in. Omnislash would be boring seen from a over the head view, for example.

  • yeah but they seem to exist like they do in Dissidia, as just unique skills Cloud does. Not his limit break.

  • That’s usually how it goes.

  • Patrick Bateman

    Yeah, I don’t know how i feel about the limits so far, they seem underwhelming in the sense that there’s no real indication that you’re using a Limit from what we’ve seen so far. I feel they look more like moves you’d do in that old Ehrgeiz fighting game for PS1 LOL I personally want the Limit Breaks to be a little cutscene like what we’d get in KH3 When ever Sora did a special move. Should at least bring back the power wave and glow when your Limit is maxed!

    in recent games I gotta say World of Final Fantasy has done his Omnislash justice. Wouldn’t mind if they went with that only obviously no as a chibi haha

  • James Stine

    I said that it could be Nibelheim or it could be a new scene. We don’t know because it’s just fire and nothing else really shows any signs of being any particular place.

  • James Stine

    Limit Breaks are unique skills. You fill a bar to full and execute a Limit Break. What’s the difference?

  • Seems like he could do them even without filling the bar. I’m not mad about it. I just wondered what would be a limit break if Braver and the like was always available even before the gauge fills. One guy said maybe they’re stronger if you let the gauge fill.

  • Same here. A little theatrical element to limit breaks is best. If they want them to have special attack they do when they’re not using materia, they should just come up with new ones that match each character. But Maybe the last of your list of LBs will still be big show-stoppers and theatrical. It’s hard to see Meteor Rain or Finishing Touch as some low appeal special skill. Then again, in dissidia they weren’t that special either and only OmniSlash was a actual limit break.

    I guess in Mobius they did that as a call back/homage to the end of Advent Children.

  • If so does that mean this game becomes the new canon like Crisis Core did.

  • Patrick Bateman

    it’s not the same voice actors, at least Barret is confirmed to be someone else in that trailer we got…


  • James Stine

    Was it ever confirmed that Beau Billingslea was Barret in the first trailer though? I don’t think it was.

  • Patrick Bateman

    After years of having ” The voice of Cloud Strife ” on his twitter profile bio, Steve Burton has recently removed it….it’s not looking good for everyone who’s still dead set on it being the OG cast…terrible move by Square imo, just hope they didn’t pull a Konami and not tell the actors they’ve been swapped ( David Hayter and Kiefer Sutherland…)

  • Patrick Bateman

    if his IMDB is anything to go off of, then again it still says he’s cast after he confirmed on twitter it aint him in the trailer. I don’t know with Steve Burton removing ” The voice of Cloud Strife” from his twitter bio not long ago I’m not really hopeful it’s the same cast :