There is no limit to the cuteness that can be distilled from Dragon Quest. It's there at every turn, with the happy slimes and the clever puns at every corner. It's the perfect playground for a kid-friendly, low-stakes affair, and as you're probably aware, that's precisely what Dragon Quest Treasures has been pitched to be.
Developer Tose, the prolific studio behind the Dragon Quest Monsters series and — as it happens — Crisis Core: Final Fantasy 7 Reunion, is the perfect pick to deliver a simple tale about siblings Erik and Mia. All the better, then, that the bulk of the game's events occur within another dimension; there's no risk of stepping all over established worldbuilding in the relatively more serious (albeit still whimsical) world of Dragon Quest XI.
This newfound dimension in question is called Draconia, and it will, if you'll allow its goofiness to get the better of you, charm the heck out of you at every turn. It's stuffed with references to past Dragon Quest games, from smart little nods for the in-the-know to straight-up character cameos. The result is a veritable feast for any longtime fan, even if some fans will find Treasures' gameplay more of a middling
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