Back when I reviewed Voice of Cards: The Isle Dragon Roars in October of last year, I had no idea that nearly a year later, I’d be reviewing its third entry. At this point, some might ask if the sequel fatigue has settled in and to that, I’d have to admit that it’s complicated.
The series is very much a “love it or hate it” scenario given how much of the gameplay flow carries over. While its sequels are largely faithful in their adaptations of the foundations laid out by the first entry, The Forsaken Maiden introduced more additions to its battle system and a much more fleshed-out story that better suited its storytelling angle of hopping from island to island making a substantial enough improvement despite some balancing issues towards the end and a random encounter rate that meant constant battles back to back which broke up the pacing.
However, the fairly quick production schedules beg the question: What does The Beasts of Burden do to help relieve the sequel fatigue? Ultimately, while the third entry does help address some issues with some new depth given to its gameplay systems, several of its other elements like the story end up having
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