Back in 2004, I had the perfect setup to play Final Fantasy Crystal Chronicles: three friends, four Gameboy Advances, four link cables, one Gamecube, and one sprawling weekend afternoon after a long week of high school. Looking back 17 years later, it seems like a wonder that any such confluence of events could transpire. They're fun memories.
In previous years, I sequestered myself while playing through the single-player mainline entries on PlayStation, so the prospect of playing a Final Fantasy title with others was well worth checking out. Crystal Chronicles would dole out different roles to each player during each dungeon -- one might be navigating the map for the party, another on the lookout for treasure chests, and so on. You would constantly be communicating and cooperating, whether you were plumbing dungeons, wandering around your village trading items to craft, or sharing what kind of build you were thinking up.
So much of the game was built around couch co-op, that it's disappointing to report that the online co-op that's replaced it feels ill-thought out and barely resembles the spirit of the original game.
https://www.youtube.com/watch?v=zdt2og-xXlc
In recent weeks, we learned that the Remastered Edition wouldn't have offline co-op, opting to move the
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