The older you get, the more frequently your friends will show you pop culture works from decades past and ask you if you "feel old yet." The world is showing those friends of yours grim little reminders that time is the villain who beats us all. Cast photos from cult classic TV shows populated by twenty-somethings, labeled side-by-side with the actors and actresses now in their late fifties. Best-selling rock albums featuring songs from the cringe fringes of our youth, with lyrics our adult selves cannot stand. Huge metal ball necklaces and glow-in-the-dark Tripp pants. None of it ever fazes me. Time, as best we can tell, is a linear thing. "Of course Nathan Fillion is old now," I tell my friends to their astonishment. "But no, I don't feel any differently."
Balan Wonderworld fazed me. It wants to be a love letter to the gaming industry of two decades past, back when janky, early-3D platformers were a dime-a-dozen and your console's success was defined in no small part by the popularity of the mascot characters therein. Crash Bandicoot, Banjo-Kazooie, Spyro the Dragon; kids banged on department store glass displays because they wanted to be those characters. That's the nostalgia trip
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