"With Final Fantasy XV, I do want to make it more casual," says Tabata

Hajime Tabata is pursuing the broader audience with Final Fantasy XV, he told Eurogamer last week. In an effort to present the game to a broader audience, players can expect things like one-button combat and an automated car.

“With Final Fantasy XV, I do want to make it more casual,” he said. “Of course the depth of the game is going to be there, but I want to make it so players can easily experience the satisfaction of the depth of the game.” While players can operate the game’s car themselves, there is an option to set it to drive to specified locations by itself if you’d rather sit back and enjoy the visuals of the overworld.

XV’s battle system has undergone similar changes as well. “Another example is in the combat,” explained Tabata. “With the hardware specifications of the newer consoles, it’s possible to set it up so you have different enemies and different choices of attacks you can enter in, but I want to simplify that. It’ll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies, gives you that instant gratification, and it connects with the simple touch of a button. I myself am not getting any younger. I don’t want to be frantically pushing buttons. I also want to utilise the intelligence of the hardware spec, and not have to go through too much hassle or trouble in order to execute moves.”

Tabata also shared his desire to create a more grounded fantasy similar to his work on Crisis Core and Final Fantasy Type-0. “When we were making the transition, we sat down and I discussed with Nomura the game,” he said. “I felt that I wanted to shift it more to be more realistic. For example, when you’re battling a really strong boss like a behemoth, if you go at it from just the front you’re going to get hit with his counter-attacks. You have to think about baiting it to attack forward, but then break its stance and attack it from the side. I wanted to make it so you’re fighting a real animal, but with easy-to-manipulate controls as well as dramatic effects. My basis was to keep it grounded in reality.”


About the Author

Erren Van Duine As a self-professed Final Fantasy fan, Erren created Nova Crystallis in 2009 as a place to collect the latest information on her favorite series. As owner and Editor-in-Chief, she also spends her time as a freelance illustrator.

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