At long last, it’s finally here.
Nearly 28 years later, Live A Live has finally been localized in all of its glory, wrapped up in a brand new package as one of Square’s many plans for remastering old content that missed the broader global market in years past. It’s a welcome effort considering the love and care put into it and the merit in making former media that was legally inaccessible open to a much broader demographic. Before I get into what this remaster brings to the table for fans both old and new, I’d like to address the importance of reintroducing a title like this to the current gaming era.
It’s a move that I hope pays off not only because of the legacy Live A Live represented at the time of its release but also because of what it represents now as a zeitgeist of early 90’s experimental game design in an era of gaming that feels increasingly corporatized in terms of game production. Yet because of its previous exclusivity, it’s a title that often feels neglected in the pantheon of more “influential” titles at the time such as Final Fantasy VI when it rightfully deserves its place in that
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