Square Enix sends their New Years' 2024 greetings

The teams at Square Enix have posted their 2024 greetings to ring in the new year, and we’ve collected them below! This includes some of the postcards, artwork, videos, greetings and letters shared online.

We’ve also got our video roundup of all the Square Enix games that released this year with the exception of ports of previously released titles.

Have a gander!

From our team at Nova Crystallis: Happy New Year!

2024 Greetings

The Seven Mysteries
of Honjo

Today is the last day of 2023. Released in March of this year, Paranormasight has spread thanks to everyone’s support and has been able to be played by many people.

We also received various awards we really appreciate it!

Thank you very much for your support this year Ladies and gentlemen, we wish you all a Happy New Year.

Paranormasight is on sale!


What a great year! Thank you to everyone who has joined the FOAMSTARS Party, 2024 is going to be our year!


Happy New Year!

We have finally reached the 30th anniversary of Live A Live.

Thanks to everyone’s passionate and persistent support, we were able to make the remake a reality and welcome this year.

We’re grateful for this year and we hope to have fun with everyone through these 30th anniversary projects!

Thank you for your support!

Takashi Tokita

The Second Story R

Thank you to all the users who played and supported the titles developed by Gemdrops with us in 2023!

Have a great/happy New Year!


We look forward to your continued patronage and support of the STAR OCEAN Series!



Dear Every SaGaphiles,
Have a good new year!

Akitoshi Kawazu
SaGa Series Creator




Happy new year!
This is Hazama from SQEX.

It’s now been nearly an entire year since we released THEATRHYTHM FINAL BAR LINE. What have you all been up to since then?

Personally, I was busy working on DLC and other things all the way up until November last year, so it really doesn’t feel like that long ago for me.

It’s still crazy to think how many tracks we squeezed into the game in the end…
I want to take this chance to thank Masanobu Suzui, all the development team, the staff on the various projects who checked content for us, and all of you who played the title!




As for this year, well… Don’t worry, we’ve got something in store for you.

Our young team of developers is hard at work creating something new, so I hope you don’t mind waiting until we’re ready to share more!

Happy new year to everyone reading this all over the world!

Last year, we released the FINAL FANTASY Pixel Remaster titles on console. We first started releasing them for smartphones back in 2021, but I was delighted to finally get them on home consoles as well.

The Pixel Remaster games were developed to show everyone once again what makes the FINAL FANTASY series so special. The team that worked on them put their hearts and souls into the project.

It also brings me great joy to say we’ve sold three million Pixel Remaster titles to date. None of this would’ve been possible without the fans, so thank you for everything.



Series Producer

In other news, FINAL FANTASY BRAVE EXVIUS is now in its ninth year, and WAR OF THE VISIONS has entered its fifth. What’s more, WAR OF THE VISIONS will be getting its first-ever stage adaptation in Japan in February, which is something to look forward to.

I’m hoping we’ll be able to surprise all of you this year with the games and other things we’ve got lined up!

Fumio Minagawa
Creative Division

Yoshinori Kitase


Happy new year.

2024 will finally see the release of FINAL FANTASY VII REBIRTH, the latest entry in the FINAL FANTASY VII REMAKE project.

I hope you all enjoy experiencing its emotional story, that explores the characters’ relationships, and exploring the title’s vast world map.

I think this is going to be another great year for the FF series, FFVII REBIRTH included! Have a great 2024!

Kazuya Takahashi,
Character & Visual Designer,




Happy new year!
I want to thank you all for picking up the latest entry in the FINAL FANTASY series, FINAL FANTASY XVI, last year and for continuing to support FINAL FANTASY XIV.

We’ll be hard at work in 2024 making the second piece of DLC for FFXVI as well as the game’s PC version. And that’s not all: after the FFXIV fan festival in Tokyo, we’ll be taking you all on a brand-new adventure in FINAL FANTASY XIV: Dawntrail.

All those in Creative Business Unit III, myself included, will continue to put our everything into game development, with the player experience always at the forefront of our minds!

Happy New Year to all our FFXIVers!
This is Producer & Director Naoki Yoshida.

How has everyone been enjoying this special time of year? I imagine many of you are relaxing and playing games, or spending time with friends and family at lively holiday gatherings.

As for the FFXIV team here in Japan, well…we’ve been flat out getting things ready for Fan Festival 2024 in Tokyo. Fast asleep or wide awake, the words “fan festival” and “7.0” have taken up constant residence in our thoughts. (laughs)

Having returned to its world-wide tour format this year, Fan Festival has been bigger and better than ever─it was a huge success in Europe and the U.S., and we’ll be making preparations right up until the last moment to ensure that everyone enjoys the conclusion to the tour in Tokyo. Whether you attend in person or watch events via streaming, we hope to put on an exciting show no matter where you’ll be viewing from. And even though the venue is the magnificent Tokyo Dome, you can expect the same sort of FFXIV shenanigans we always deliver! (laughs)

With the 10th anniversary of FFXIV’s rebirth behind us, we are taking the first determined step towards our next ten years of service. We’ve been accompanied on this epic journey by Warriors of Light from across the globe, and we intend to maintain that partnership by placing an even greater value on communication as we expand the world of FFXIV. This next step is a big one, full of brand new challenges, and I am personally excited to see everyone experience what we have in store this coming year!

…And what do have we here? Even as I look to escape the pressures of the Fan Festival keynote speech, it seems someone has delivered a most curious note to my office…



Producer, Director

The saga of Hydaelyn and Zodiark has reached its conclusion, and the stage is now set for new tales of adventure. As the explorer writes, the journey ahead lies to the west, and only time will tell what the coming months and years will bring!

As stated above, challenges abound as we work towards the release of FINAL FANTASY XIV: Dawntrail. Our current tasks─not the least of which is a major update to overhaul ten years’ worth of graphic development─involve making steady improvements to our development and operational processes with an eye towards long-term service. Some of these changes will be felt immediately, while others may only become noticeable after several years. With “haste makes waste” as our mantra, however, we intend to tackle the obstacles before us with a deliberate thoroughness.

FINAL FANTASY XIV is a journey we promise to make alongside all our Warriors of Light. Everything we do is for everyone to enjoy. All of us together.

Again, I wish you a happy New Year, and thank you for your continued support!

Yusuke Mogi,
Art Team Lead,


Yoji Fujito

Producer, Director

Happy New Year, adventurers! I would like to offer you my best wishes as we start the new year.

This is my first New Year’s as producer for FFXI, and I feel a slight sense of relief now that it?s behind me and that everything went smoothly.

In May 2023, we finished up The Voracious Resurgence, which was a large part of our product roadmap and the last major update for the game. Even after The Voracious Resurgence ended, we have followed up with various initiatives designed to let players continue enjoying FFXI, which are based on the concepts of “stability” and the creation of an “archive” as their focus.

In order to ensure this sense of “stability,” we have been upgrading the development team’s equipment and other resources in order to update their work environment. Furthermore, we are making steady progress with replacing the FFXI servers and also ensuring that everything runs smoothly on Windows 11 as well. In terms of the game itself, we have introduced updates designed to improve the game’s usability, such as the ability to configure your PadConfig settings without having to shut down the game client first.

Going forward, we shall continue our policy of implementing such changes aimed at maintaining this sense of stability that you have come to rely on.

Our other guiding concept this year has been that of creating an “archive” of the game, which are topics that fall outside of the game itself.

We have decided that one such effort, We Are Vana’diel—which was originally launched as a website to commemorate the game’s 20th anniversary—shall live on in order to serve as a repository for various interviews, oral histories, and other assorted topics related to Final Fantasy XI over the years. The site has already been updated with new content, but we plan to include even more interviews with people that have been involved with the game’s development. In this ongoing series, we’ll ask them their thoughts about the game and some of the behind-the-scenes stories that occurred during the development process. We have even more updates planned for the future, so I hope you are looking forward to them.

On the music side of the game, we released FINAL FANTASY XI Gifts from Vana’diel: Prime Memories, meaning that all of FFXI’s music is now available in soundtrack format. In November 2023, the main soundtrack was released on various music streaming services, which made it even easier for people to enjoy the sounds of Vana’diel.

Furthermore, we were able to hold our first IRL event in some time now with the Japan-only Treasures of Vana’diel exhibition! I would like to offer my heartfelt thanks to everyone who made it out to the show.

It was nice seeing so many people come to enjoy the previously unseen development materials and all of the various merchandise that was made available for the exhibition. The success of the Tokyo event back in August led to many people requesting us to hold one in the Kansai region as well, so we have announced that the exhibition will be visiting Osaka as well. The content has been updated somewhat since we held it in Tokyo, so please stop by and check it out if you’re in the area.

Now I’d like to take a moment to talk about 2024. Like we announced in May of last year, future game updates will contain minimal in-game content and focus primarily on operational maintenance. Compared to the past, when we released new content every year, there will not be as many updates to look forward to, but we will properly maintain the game and ensure that you can continue to enjoy FFXI for a long time to come.

In addition, it is our goal to continue creating content outside of the game itself in order to keep up with the excitement generated by you adventurers the world over. It is my strong belief that as the world of Vana’diel expands, it will continue to live on and thrive, especially within FFXI itself as well as various other related events.

One such upcoming event is a Japan-only dramatic reading based on the world of FFXI scheduled for Saturday, February 17th. This is an entirely new story that takes a completely different look at the world we’ve all come to know and love. We’re also currently working on the Echoes of Vana’diel alliance raid content for FINAL FANTASY XIV.

Once the content is added to the game, we hope you’ll enjoy this whole new look at Vana’diel as well!

As we embark on our journey into 2024, rest assured that all of us on the development and operations teams will continue to do our very best to ensure a stable and enjoyable gameplay experience for all of you adventurers. I hope that you continue to enjoy the world of FFXI.

Games of 2023


Developer: Luminous Productions
Publisher: Square Enix
Release Date: January 24, 2023


Developer: Acquire
Publisher: Square Enix
Release Date: February 24, 2023


Developer: Square Enix
Publisher: Square Enix
Release Date: April 24, 2023


Developer: Applibot
Publisher: Square Enix
Release Date: September 7, 2023


Developer: Storm Trident
Publisher: Forever Entertainment
Release Date: October 5, 2023


Developer: ArtePiazza
Publisher: Nintendo
Release Date: November 17, 2023


Developer: indieszero
Publisher: Square Enix
Release Date: February 16, 2023


Developer: xeen
Publisher: Square Enix
Release Date: March 9, 2023


Developer: Square Enix
Publisher: Square Enix
Release Date: June 22, 2023


Developer: Game Studio, Kai Graphics
Publisher: Square Enix
Release Date: September 28, 2023


Developer: Gemdrops
Publisher: Square Enix
Release Date: November 2, 2023


Developer: Tose
Publisher: Square Enix
Release Date: December 1, 2023

About the Author

Tony Garsow Tony joined Nova Crystallis in 2015, and has spent more than a decade writing in the Final Fantasy community. He also contributes to the Nova Crystallis Twitch and YouTube channels, where you can watch select gameplay highlights, previews, and streams.