To say I was excited to play Tactics Ogre: Reborn is an understatement. I’ve been a long-time fan of the original as well as its 2010 remake, having played both extensively. When I was given the opportunity to play Tactics Ogre: Reborn a few days ahead of its release, I was eager but cautious nonetheless. The marketing behind it largely touts Reborn as an updated version of the PSP version but also promises revised battle mechanics and other changes like full voice acting and a remastered soundtrack.
After spending plenty of time and ruminating on the overall experience, I’m pleased to say that Tactics Ogre: Reborn is a remaster worthy of its title as a new spin on a beloved Square Enix classic, and a wonderful entry point for newcomers. However, as much as I enjoyed Reborn, I think it’s important to note to those more familiar with the original games, much like myself, might find the mechanical overhauls slightly less enticing for a revisit.
The first thing to note is that the story remains largely unchanged aside from a spanking new translation. Tactics Ogre: Reborn follows a youth named Denam who works in a local resistance group attempting to fight against
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