In Square Enix's report analyzing the previous fiscal year and the one upcoming, the company lays out their strategy for the next three years, and it includes several notable shifts.
In examining the last year, the release of titles in its High Definition portfolio like Final Fantasy XVI, Final Fantasy Pixel Remaster, Dragon Quest Monsters The Dark Prince, and Final Fantasy VII Rebirth compared favorably to the previous year, but collectively didn't hit the profitability goals the company was looking for. This assessment doesn't lay the blame at the feet of any particular title, but its AAA offerings not selling up to the company's highest expectations and a salvo of smaller budget games failing to make splash, it's not hard to see why the HD sector is a major target in the company's medium-term plan. The company cites increased development costs and the content valuation losses for a larger operating loss.
The company also identified a slowdown in its SD sector - a classification for their smartphone and web browser offerings like Final Fantasy VII Ever Crisis and Final Fantasy Brave Exvius. In the last year alone, the company has sunset many of its gacha-style games like NieR Reincarnation, Dragon Quest Tact,
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